Games Programming:
A Concise German Grammar
A Concise German Grammar Free eBook download. OUP Oxford | 200 pages | 30 Sep 1999 | ISBN 0198700229 | PDF | 21 MB
A Concise German Grammar meets the dual requirements of comprehensiveness and concision (requirements which in the case of some published grammars seems
Games Programming:
Advanced 3D Game Programming All in One
Advanced 3D Game Programming All in One Free eBook download. Publisher: Course Technology PTR | ISBN: 1592007333| edition 2005 | PDF | 616 pages | 53,1 mb
Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts.
Games Programming:
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone Free eBook download. Apress | August 13, 2007 | English | ISBN: 1590598806 | 415 pages | PDF | 5.2MB
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:
Games Programming:
Games and Information: An Introduction to Game Theory
Games and Information: An Introduction to Game Theory Free eBook download. Wiley-Blackwell , 4 Ed| 2006 | ISBN: 1405136669 | 560 pages | PDF | 6,5 MB
Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics.
Games Programming:
AI Techniques for Game Programming (The Premier Press Game Development Series)
AI Techniques for Game Programming (The Premier Press Game Development Series) Free eBook download. Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 11,1 mb
AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English.
Games Programming:
Pro Android Games
Pro Android Games Free eBook download. Publisher: Apress | ISBN: 1430226471 | Dec 2009 | PDF | 300 pages | 2.1Mb
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here’s an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google’s Android.
Games Programming:
Mass Effect (Prima Official Game Guide)
Mass Effect (Prima Official Game Guide) free eBook download.To get the full effect, you need this guide •Full mission & optional assignment walkthroughs •Massive galactic codex section for all the background you could want •All Achievements and how to get them •Mass Effect warfare secrets revealed
Games Programming:
Unreal Tournament Game Programming for Teens

John P. Flynt, Ph.D. & Brandon Booth "Unreal Tournament Game Programming for Teens"
2007 | English | ISBN-13: 978-1-59863-346-7 | 305 Pages | PDF | 8.24 MB
Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You'll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament.
Games Programming:
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva , who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai . Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a